

Amnesia resorted to this resource to create the four characters that the heroine can choose, having a route for each one. The most common deck played today is the French, which includes four suits: hearts (♥), spades (♠), clubs (♣) and diamonds (♦). So, I have already talked about in a general way, now it’s time to see the particularities of the characters that are the representation of the card symbols. The belts, the black color, the metal studs and the drawing style are visual components that provide unification between characters, however, in this article I just want to focus on the ones that has a relation with the card deck. Probably right now you’re thinking “Wait a minute, someone’s missing!!” That’s right, Shin is not listened, but I will give my guesses in his section. Seeing a lot of photos, I realized the majority of backside cards design have a thing in common: the resulting of its abstraction are diamonds.Īnd, just to give the final touch to the simplification, the use of two colors brings a simple but representative texture.Īchieving to understand the inspiration of the design that makes the gamer to evoke the deck card theme each time s/he played, it’s time to show where this is presented through the images below. Then, this was my first clue to find the inspiration of this texture. Observing the official site page, this texture is drawn on the backside of the cards. The recurrent visual element that is presented, not just in the character’s clothing, but also in some interface components and on the official site page of the game, it’s the texture formed by diamonds. Subsequently, I will talk about them in a particular form. Principal male characters, since they are the representatives of the icons ofĮach card of the standard French card deck.įirst, I’m going to mention the recurrent component in all characters costumes. Inspirations taken in making this game, focusing the attention on the five So, in this post I’m going to mention all the visual Since this day, a spirited called Orion has been attached to her to help the heroine because it’s the only way he can depart and return to his own word.įrom the initial screen and from the first choice one has to do in the game, the creators communicate that the design is primordially based in the visual elements that has a relationship with the card deck. Inside all the storylines, the heroine wakes up one day with, as the game’s title says, amnesia. Inside the game, it’s necessary to choose a route based on the symbolic suit symbol from the standard French card deck, having five storylines in total: Heart, Spade, Clover, Diamond and Joker.

This video game was released in 2013 in Japan and in 2015 in EUA. I’m going to centralize my article to the first one, entitled “Amnesia: Memories”, since it’s the only one translated into the English language.

AMNESIA WALKTHROUGH HEART WORLD SERIES
Then, let’s begin!įIRST THINGS FIRST: ABOUT “AMNESIA” (MINOR SPOILERS)Īmnesia is a Japanese visual novel series developed by Idea Factory and classified as an Otome game.

This is why I think it’s worth analyzing the character design of this Otome. The main reason this happens to me, apart from the beauty of the drawings, it’s because I admire the way the illustrator achieves all characters seem to belong to the same game and, at the same time, keep their singularity. I also mentioned how I fell in love with the illustrations. As I said in one of my first post, I entered into the “Otome” world thanks to the adaptation of “Amnesia (アムネシア Amuneshia)” video game to anime.
